Showing posts with label Augmented Reality. Show all posts
Showing posts with label Augmented Reality. Show all posts

Wednesday, 27 March 2019

Space Junkies’ Review – Reviving a Bygone Era of Arena Shooters with Virtual Reality

 Ubisoft's newest Virtual Reality game is nonetheless closely connected to an earlier strain of this shooter and less than its modern brethren of now --apparently an homage to the creators of this genre like Unreal Tournament (1999) and Quake (1996).  It is not to say that Space Junkies does not have a lot happening, but its heart gameplay needs to be quite familiar to anybody who's been anywhere near a console or computer in the previous twenty decades.  That aside, it is an actual Virtual Reality native and incredibly comfy one despite some fairly frenetic gameplay.

Space Junkies is a traditional shooter in virtually every sense.  After connecting a four-person lobby, then you begin the game using a random gun then find mended pickups all over the map which will provide you an edge over the 3 other players.  You will find health and armor pickups or varying power, and understanding where people are can definitely influence your kill-death ratio.   I will get more into all that below.

With no underselling that the zero-G locomotion and outstanding Virtual Reality shooting encounter (on PC Virtual Reality), it is decidedly a reliable formula which functions players searching for a quick pickup game.  After going through the tutorial, then you will likely end up in a Quick Match within approximately 30 minutes --great for those that only need to let off a little steam with minimal hassle.  There is also personal games and team-based matches also, which resources users from the Uplay friends listing. 

The guns are strong and plentiful.    What is more about the platform-specific shooting:
Shooting is fairly natural expertise in Space Junkies, though you can not really require the iron sights regardless of the present on several firearms.  For both single-handed and two-handed firearms, its a lot simpler to utilize the laser sights (or laser reticle) to have a fantastic notion of where bullets go, then course-correct by following the path of the previous bullet to have a clearer idea of where I had been shooting.  You might not even have sufficient time for this, however, as other players appear to have discovered the knack for precisely where their bullets will property (right at my head ).
  This really is true is most single-handed weapons, though some, like the shotgun, need two hands to shoot and charge.  It seems simple and dependable --what it ought to be.

 PlayStation Virtual Reality users just have one supported controller system, DualShock 4.  This, I discovered, was responsive in reloading as a result of this single button push demanded.  Actually shooting though needed a little bit of practice.  Considering that the game basically turns your gamepad to one 6DOF control (much like in Astro Bot Rescue Mission), then you need to be sure to physically target with both hands, something which's easily forgotten in the thrill of the battle.  When I did forget to maneuver the control, I ended up naturally overcompensating with artificial locomotion by planning with my own body and utilizing the fixed reticles.  Double shooting can be a more remarkable experience on PS Virtual Reality; you can not target firearms independently from one another.  You are going to need to get accustomed to the controller scheme before it is possible to be really competitive with PC Virtual Reality players at the shooting section, although it's faster to reload a shotgun and pump off at closing goals on DualShock 4.

 This one was among my favorites, as ordinary deathmatches began to feel a little stale after a couple in a row.  Other styles and firearms are thought to come at some stage post-launch, and I am really hoping for a broader selection.

The game has decorative updates via XP-driven loot boxes also, which really are a wonderful touch since it includes a rigorously no-microtransactions system.  The capability to configure your holstered secondary weapons enables you to mix and match your own load-out, and a couple of characters also allow you to select your comparative health, endurance, and speed.

Like all multiplayer-only Virtual Reality games, however, the ancient player people will dictate if it lives a wholesome lifestyle, or becomes a ghost town in comparatively short sequence; the problem really is that fragile at the present time in Virtual Reality.  Ubisoft Montpellier says they are committing a few months of content updates to help keep things going ahead.  In other words, Ubisoft Montpellier is seeking to go the space with Space Junkies.  And while content upgrades may also not be the savior I have made them out to be, possibly the planned in-game occasions and esports tourneys can help draw the replicate involvement the game should catch fire.

Allow me to preface this next paragraph using something positive: Space Junkies is enjoyable, fast-paced and looks to test all the ideal boxes for stadium shooting lovers.

My fear, however, is that lots of shooter lovers have mostly moved on from arena-based games.  While I have had a few great laughs with Space Junkies, I haven't grokked if the gameplay is heavy enough to keep me coming back again.  With a superb degree of implementation in basically all other sections, it remains to be seen whether Virtual Reality players will probably be satisfied with a game which could be aggressively yawned at if it had been on a flatscreen.  Additionally, it is likely that Space Junkies will develop into the Unreal Tournament-style game Virtual Reality was on the lookout for, since there's precious little alternative concerning advanced shooters in Virtual Reality now. 

Like all Ubisoft's Virtual Reality games up to now, Space Junkies provides well-realized environments using a degree of polish that tactics'AAA' land, albeit using a cartoonish art design.  Visually, it is difficult to ask for more.  Environments are equally well constructed and diverse enough to provide lots of intriguing cover for stressed firefights.

For Rift & Vive users, the game's reverse kinematics are nothing short of good, providing users a full-body avatar outfitted with context-dependent hand emotes (bring your palms together to clap, create up a horn, create a heart once you bring your palms together).  PS Virtual Reality players might need to do without, however, as your hands are constantly secured in precisely the exact same gamepad-holding position. 

 On PC Virtual Reality platforms it provides support for 180 or 360 monitoring setups, hand or head-relative movement, and abandoned or right-handed shooting. 

Ubisoft was a pioneer in the comfort department using their ancient Virtual Reality name Eagle Flight, and it appears some of those courses have made their own way to Space Junkies too.  Acting as a type of cockpit, the participant's helmet helps ground the consumer in the surroundings, giving a good anchor line to the zero-G locomotion plot regardless of there being no floor beneath your feet.  This may be toggled off and on and comes with an optional FOV vignette that comes in and out based on the rate of your head motion.

Snap-turning together with all the comfort choices available make it easy to entertain the notion of getting multi-hour play sessions in Space Junkies.

Granted the game's zero-G surroundings are far from a faithful replica of everything you could anticipate in space, as all users have an identical flat plane and move down or up at the 3D space so.  This is a great thing, however, because you constantly have a stable horizon underneath your feet or over your head.  

Tuesday, 19 March 2019

Valve Laid Off Contractors and 13 Employees, Some Working on Virtual Reality

Valve now confirmed the company laid off 13 full-time employees along with millions of builders.  The layoffs are thought to have largely influenced the company's Virtual Reality hardware collection.

In comparison with this collection of other significant businesses working in the Virtual Reality area, Valve includes a few employees--contemplating its sway in both gambling and Virtual Reality--thought to number in the low volumes. 

The announcement came following advice out of a purported leaker was submitted to Reddit indicating that a huge part of Valve's Virtual Reality hardware group has been let go.

Valve played an essential part in the growth of the technology behind the HTC Vive, for example, Steam  Virtual Reality Tracking system that the headset and its own controls employ.  The company naturally also functions the hugely popular Steam game supply service, which comprises a market of Virtual Reality content as well as the SteamVirtual Reality platform where they operate.

Valve is regarded as working on next-gen Virtual Reality controls known as knuckles', and purported escapes have led to the company working on a brand new Virtual Reality headset.  The company also mentioned that it is growing three Virtual Reality games.  If or any one of those projects (or other Virtual Reality jobs in the company) will be affected by the worker and contractor terminations is uncertain now, however, the publicly declared projects (such as Knuckles and the three Virtual Reality matches ) appear safer than the purported Virtual Reality headset that hasn't been supported by the company.

Emails allegedly received from Valve head Gabe Newell in reaction to queries regarding Valve's Virtual Reality leadership in light of their Advances reiterate that the company isn't changing plans, also affirm the three Virtual Reality matches are still in evolution.  The path to Virtual Reality has not been able to validate the authenticity of the emails but has contacted Valve for caution on continuing Virtual Reality plans.  

Monday, 10 December 2018

This Is How Augmented Reality Will Reshape Our Future

Augmented Reality uses the existing environment and overlays additional information on top of that.

The game revolves around players grabbing digital creatures. Similarly, programs like Snapchat, Facebook, and Instagram offer users with filters that overlay animated images onto users' faces.

You will then be wondering how this technology can reshape or transform our future. Augmented Reality could bring about a lot of modifications and development to various businesses. Let's find out exactly what they are.

Real Estate

Augmented Reality Real Estate


We all dream about living in an absolutely designed home that boasts of our style and statement. AR employs interactive computer-generated pictures, which allows the buyers to picture the finished property whenever it is still under construction. The good thing about this technology in the actual estate industry is the fact that it may transform all 2D versions such as blueprints and photos into 3D models for buyers to readily interact with.

And not only that, but interested buyers may also alter the color, furniture, room sizes and more centered on what they'd want the finished layout to look like. Envisioning your finished property with AR even before it is constructed is a valuable marketing tool for selling a property.

Shopping

Augmented Reality Shopping

Internet shopping is gradually taking over the conventional way of shopping. But, it is uncertainty that stops buyers from buying things online. AR making its way in the shopping industry could definitely move potential buyers towards online shopping. With the growth of augmented reality at the store, customers can see products in a highly realistic fashion in their preferred environment.

Additionally, shopping experiences can be enhanced with AR eyeglasses being available at every retail store or supermarket. These glasses will display all of the pricing, design, and product specs into the buyers while shopping. Augmented Reality could definitely change the way that people shop.

Travel
Augmented Reality Travel


Although virtual reality has a bigger role to play in the travel industry, augmented reality could nevertheless be viewed as a massive shift. AR-based programs on smartphones can help tourists and travelers check and find local tourists attractions nearby and translate boards and hints instantly in their native language.

The technology will display 3D versions of landmarks and take travelers back in time showing them the evolution brought together with time.

Healthcare
Augmented Reality Healthcare


While people are getting used to being transported to the area of 3D that doesn't really exist with Virtual Reality headsets, AR is already being used in the pharma and healthcare industry, to save lots of lives. However, that is not all. Augmented reality could be of major aid to healthcare organizations in helping them perfect their existing processes. AR provides surgeons with a comprehensive knowledge of the dangers involved in minimally invasive surgeries and helps them perform efficiently.

Surgeries earlier required different kinds of monitors which would display the individual's vital statistics via an endoscopic camera. Leaving all these hassles supporting, doctors can wear AR smart eyeglasses which will display all of the pertinent information while they are performing the operation and helping them remain focused on the task at hand.

Education

Augmented Reality Education



Augmented reality in the educational sector could be a huge game-changer towards how kids learn. The technology provides students with immersive content that will help them understand the concepts. With the help of participating 3D models, students may grasp complicated information in a simpler way of supplying them with a wider comprehension of topics.

Within our lively day and age, museums and historic sites have incorporated AR attributes to their exhibits to stay at par with technology. This is a good way for folks to explore and gain additional educational understanding. AR is all about mining, which eventually leads students towards learning and comprehension. This really is a win-win for both technology and the educational industry.

Sunday, 9 December 2018

Augmented Reality (AR) - The World is Your Playground

Among the most exciting recent developments in gambling technology in my own eyes needs to be Augmented Reality (AR). The chances this technology provides programmers are infinite and although AR remains in a rather primitive state I feel that development of this technology will accelerate very fast within the next five years. For all those of you that do not understand what Augmented Reality is, the easiest way to define it's the fact that it's where a virtual environment is united or positioned over a real-world surrounding to provide one reality which we predict Augmented Reality.
Augmented Reality



Augmented Reality is presently being developed due to its usefulness in everyday life, imagine you are someone with an extremely hectic and busy lifestyle, together with Augmented Reality you could have a device built into your prescription spectacles which lets you walk into work or grab a train whilst obtaining your emails and surfing the net viewing all this via your spectacle lenses. Evidently, Augmented Reality has considerably greater applications and may be utilized in only about any scenario but what really interests me is if you employ AR into the gambling market. I have recently written an article concerning the creation of AR contact lenses, envision as a gamer visiting a nearby woods, quarry, beach or just about anywhere by yourself or with friends and having the ability to play with a first-person shot with real-world environment wearing those AR lenses. In theory, you could be enjoying a game such as Halo and have mad alien characters leaping out of real-world trees and buildings shooting lasers and throwing grenades at you. Augmented Reality could reach a country where it can improve and change the appearance of the real world around you to make it seem for example like the world of Pandora out of James Cameron's current blockbuster hit movie Avatar. To have the ability to walk around a superbly increased variant of an area that does not really hold some interesting characteristics in the real world could be amazing and people could escape in their own utopia whilst for example sitting on a bus.

Augmented Reality as a concept really will start to become interesting once you mix it with other technology. Although voice recognition was utilized in the past it's been awkward and hard to work together and now we are really starting to see the individual voice turned into a viable control option. When we were to combine facial and voice recognition using Augmented Reality it's not difficult to see the possibility that Augmented Reality must supply an immersive gaming experience inside a real-world atmosphere. With this mix of technology you could, in theory, have the ability to have two-way communicating with higher definition computer generated characters inside your augmented world establishing a completely new path of possible in the way we play games. I love to think about this encounter as something similar to paintball shooting. Paintball shooting, essentially, is a role-playing action because the people involved with a match are recreating a scenario you'd see in warfare. Augmented Reality could supply a similar experience with no necessity for paintballs and security gear and rather than shooting real people that you could be shooting real people and virtual characters with virtual ammunition. You would probably still require some type of gun control in the example of a first person shooter but it would not shoot any ammunition from the real world, only the augmented environment.

I envision this idea would function by linking the AR lenses to a mobile console (perhaps built into your cell phone as we are referring to the long run here) and you would have sound delivered into a pair of Bluetooth or wireless headphones which also supplied a built-in mic for communication with the virtual and real world characters.


In the last several year's video games have gotten a whole lot of terrible press concerning how it's thought they help stop the social, physical and psychological development of young people and also sometimes you may need to agree this is accurate. The thing that I love about the possible for Augmented Reality is it is going to mean young people are going to be outside more, interacting with friends, learning the value of teambuilding, exercising and essentially developing the abilities and expertise which are needed later in life. The fact is Augmented Reality could be used anywhere to make life simpler and to enhance the standard of living, we'll likely see it in education, healthcare, safety, design, production, sales, team building, and the list goes on endlessly. Augmented Reality clearly has infinite potential and I expect some of the probable improvements I've outlined in this article will come to fruition together with countless others, but I suppose time will tell. Please make your personal ideas, opinions, ideas and suggestions about how you could envision this technology altering the video game business or of course if you disagree with my own suggestions and think AR is not likely to become mainstream.