Wednesday 2 January 2019

All Things As Virtual Reality: A Trilogy

Immersing yourself in 3-D'what if' situations, ideally your own production - the first versions of this supreme in Star Trek holodeck simulations - is the title of this virtual reality game. Obviously, you experience virtual reality 24/7/52. Anything and what you encounter is courtesy of your sensory devices, your thoughts, and your overall condition of being a conscious, self-indulgent being. If all reality is seasoned only inside your head then you exist within a virtual reality'universe'. That is especially true if you dream. That may even literally be the situation. In that Star Trek virtual reality holodeck, a few personalities were really genuine and a few characters were virtually actual. Imagine if this (holodeck) planet you're actually one of these virtual reality characters?

There's a lifelong virtual reality scenario that plays out inside your skull at the moment you build a fair facsimile of a mind until your passing.  This Gravity virtual reality situation, call it understanding if you will, is being continuously updated as you continue to get new sensory information from external (outdoors being outside to a skull).  However, the contents of the ever-unfolding psychological virtual reality situation (I do not really wish to call it a'match'), your psychological path through life from birth to death, don't endlessly increase.  Your mind isn't a black hole receptacle that may suck everything that externally comes your way.

At any and every given moment just a portion of this overall virtual reality situation your brain finds itself is front-and-center.  That is pretty much what it is you are aware of at the immediate here and now.  Other components are saved off as a memory, on your subconscious, from sight and out of mind until desired.  However, by far and away most of the virtual reality psychological software only dissolves back into bits and bytes.  Over your lifespan, you're likely to overlook 99.999percent of everything you experienced.  These bits and bytes will only be reused, recycled, and reassembled as demanded - the raw materials out of which another installment of complicated front-and-center virtual reality conscious encounter plays out.  Other bits and bytes are dropped through heat along with other waste products to be substituted by your ingestion and breaking from food, atmosphere, water, etc..  So that your mind just is not an endlessly absorbing sponge or ditch bits and bytes. 

Much like all our simulator - if simulation there's.  There's the highly ordered NOW in which the bits and bytes are built to our perceived virtual reality landscape.  All the constructed bits and bytes which made up NOW now divide back into their basic components to be reused, recycled and reassembled to your brand new, next, forthcoming NOW.  In other words, all the software that's now past tense, which has served its purpose, and it has come and gone can be reused, recycled and invisibly to the software required that is yet to emerge - of their future yet to unfold.

In the event the first mind analogy is not sufficient, consider one of our own simulations, be it gambling, coaching or"what if" research.  The only part of the entire world is active at any one time and, at the first two instances at least (gambling and training) below the control of the consumer (i.e. - the trainee or player ).   That is all of the computer need manage from moment to moment.  That NOW percentage.   Therefore, you might have a huge quantity of software, state enough to mimic the entire observable Universe, but just a small fraction has been performed and processed in any one period - so you do not require huge computing crunch capability to simulate a total Cosmos because not all the simulated Cosmos is in-your-face in any NOW minute.

Now the only reality which you've ever known is that the reality you end up in right now.  You've not known any other type of reality despite the fact that you know some real, and a few possible other peoples exist.  You know there must be some type of reality inside a Black Hole but just what that is, nobody knows, although there's speculation that our whole Cosmos is the inside of a Black Hole, you are likely assuming that you are not inside a Black Hole reality.  You know there's virtual reality because we've created computer simulations however you're not a character in one of the video games.  Potentially, there may be a reality of additional measurements based on string theory.  However, the only reality which you've ever known is correct here and now.

Because you have never undergone any other reality except the one which you now end up in, do not have any other reality which you've experienced which you may compare and contrast that reality also.  Thus, this reality could possibly be"a very complicated simulation". 

Now it might well be that state the Cosmos of this Simulators would need in order to state 100,000 computer crunch electricity units to mimic one-on-one.  Regrettably, The Simulators simply have 100 units of pc crunch electricity on tap and so have mimicked a 100 pc crunch electricity mini-Cosmos.  That is that's our Universe from the way.  No nearby infinities need be input in, which reflects the type of pc crunch power units we've enlarged.  We have not over-taxed our accessible systems of pc crunch electricity.

Now The Simulators, working their simulation that will be our mini-Cosmos (our Universe), may well have a different understanding of time relative to what they've mimicked.  In other words, maybe one'moment' of the presence equals one decade old ours.   They can accelerate or fast-forward throughout the dull bits and slow-down when things become interesting.

Naturally, however smart we're all pre-programmed in a simulation, so we may not be supposed to be clever enough to discover a less than ideal simulation.  Which brings me full circle.  Considering that the only reality we know is the one, how do we compare what is and isn't"ideal"?  Some things may strike us as anomalous, but we can not compare existences and levels of perfection because we are stuck with the one reality we find ourselves inside.

 Now you'exist' inside a virtual reality because all your outward really real reality is changed by your brain's internal psychological software to fit inside your skull.  Since really real reality is not inside your skull, what you realize there needs to be virtual reality created from your brain's psychological software.

Depth is an illusion produced by the software.

 Now obviously that quantity of space you visit can't fit inside your skull, however that is precisely where it's because 100 percent of your really actual reality is literally now inside your skull however as virtual reality.  Everything outside to a skull is filtered and perceived to fit snugly inside your skull.   Left-right and top-bottom are compressed to match and thickness is illusionary.  Your outside universe perhaps 3-D however, your understanding is 2-D - exactly as any other virtual reality simulation game.

You do not have sufficient bits and bytes inside your skull to adapt all that you see, therefore short-cut compromises are being created from your brain's psychological software so as to match what you externally visit to match that view that is now inside your skull. I can't fit inside your mind but if you watched me, that is where I would be due to this photons reflecting from me into and throughout your eye and forth to a retina hence converted into electric impulses that transmit as electric signals into your mind which reconstructs back to some virtual reality version of me now could fit inside your skull.

In lessening the vastness of external (your skull) into the compactness of inside (your skull), that is revealing an economy of scale.  There needs to be a reduction of information within this compactification of a lot of volume thrust into a very small quantity (your skull).   Therefore, in reality, there could be the comparatively small similarity between the really real reality on the market as well as also the virtual reality inside your mind.  It is like rescuing one in every ten letters that are from the text of a publication or other record.   There is not a one-on-one significance. 

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